Agency and Media Reception: Experiencing Video Games, Film, by Susanne Eichner

By Susanne Eichner

What occurs to our experience of organisation, our normal skill to accomplish activities in our lifestyles worlds, during media reception and appropriation? while contemplating media conversation as a different type of social motion, this paintings reconsiders the major options of social motion concept, pragmatism, conversation idea in addition to movie, video game and tv thought. It therefore integrates enterprise because the key to figuring out ‘doing media’ and whilst conceptualizes corporation as a particular mode of involvement throughout media barriers. This strategy amalgamates miscellaneous principles and conceptions corresponding to interactivity, participation, cognitive keep an eye on, play or empowerment and applies the theoretical issues at the foundation of textual analyses of the movies Inception and The Proposal, the television exhibits Lost and I’m a Celebrity and the games Grand robbery vehicle IV and The jogging Dead.

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Extra info for Agency and Media Reception: Experiencing Video Games, Film, and Television

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In the setting, it was supposed that agency emerges via the correspondence of intentions and the actual result. The variables turbulence and speed indicated that people had generally a good sense of their own agency. Via magic and auditory feedback the environment was manipulated and distorted. Interestingly, the test persons still preserved their good sense of judgment, when the environment was distorted via magic, no matter if for the benefit or at expense of the probands. The variable magic caused at any case a decrease in control, but even if the result were excellent, people knew that it was not due to their own doing.

Because agency, in this view, is attributed, technological agency becomes a plausible and compelling social category. Thus, it is not merely a question of identifying technological agency as such, but becomes a matter of determining “which technics in which action contexts and in which social conditions are defined and treated as (co-) agents and how this perspective and mode of action and its ramifications are implement themselves” (Rammert/Schulz-Schaeffer 2002: 56). While the concept of distributed agency is much more sophisticated theoretically than ANT, it does not entirely overcome its shortcomings.

But in the constellation described, the player does not necessarily know if the game character is human or computer generated and neither is the computer-generated character a self-conscious counterpart. Distributed Agency Two proposed concepts attempt to cope with the outlined problematic: the concept of distributed agency (Rammert/Schulz-Schaeffer 2002; Rammert 2007, 2008) and the acteur-fiction (Akteursfiktion) model (Werle 2002). Behind the idea of distributed agency lies the concept of “action units”, consisting not only of one agent but comprising “the many loci of agency” (Rammert 2008: 78).

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