WALCOM: Algorithms and Computation: 4th International by Jacob Fox, Fabrizio Frati, János Pach, Rom Pinchasi (auth.),

By Jacob Fox, Fabrizio Frati, János Pach, Rom Pinchasi (auth.), Md. Saidur Rahman, Satoshi Fujita (eds.)

This ebook constitutes the lawsuits of the 4th foreign Workshop on Algorithms and Computation, held in Dhaka, Bangladesh, in February 2010.

The 23 revised complete papers have been rigorously reviewed and chosen from 60 submissions. the quantity additionally includes four invited papers.The issues lined are graph drawing, computational geometry, graph algorithms, computational biology and strings, combinatorial optimization, approximation algorithms, and parameterized complexity.

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Additional info for WALCOM: Algorithms and Computation: 4th International Workshop, WALCOM 2010, Dhaka, Bangladesh, February 10-12, 2010. Proceedings

Example text

So, their polynomial time algorithm returns a guard cover whose cardinality is at most (1 + ) time optimal for any > 0. Complexity issues in guarding terrains have also been studied recently [43,44]. 5-dimensional terrains. Let T denote a polyhedral surface such that any vertical line intersects T exactly at one point. 5-dimensional terrain (see Figure 7(b)). Two points of T are said to be mutually visible if the line segment joining then lies entirely on or above T . 5-dimensional terrains were studied initially in the context of geographical information system [20].

11] proved that n2 vertex guards are both necessary and sufficient, and Everett and Rivera-Campo [27] proved n3 edge guards are always sufficient. Bose et al. edge guards are sometimes necessary. They show gave [11] showed that 4n−4 13 linear time algorithms for placing 3n vertex guards and 2n edge guards on 5 5 T . Using the technique of maximum matching in a bridgeless cubic graph, Bose et al. [9] gave O(n3/2 ) time algorithm for placing n2 vertex guards and n3 edge guards on T . For the minimum guard problems on T , Cole and Sharir [15] showed that the minimum point guard problem for T is NP-hard.

In: Proceedings of Canadian Information Processing Society Congress, pp. 429–434 (1987) 31. : Visibility Algorithms in the Plane. Cambridge University Press, Cambridge (2007) 32. : Approximation algorithms for art gallery problems in polygons. Discrete Applied Mathematics (to appear, 2010) 33. : An approximation scheme for terrain guarding. , et al. ) APPROX and RANDOM 2009. LNCS, vol. 5687, pp. 140–148. Springer, Heidelberg (2009) 34. : Generalized guarding and partitioning for rectilinear polygons.

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