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Extra resources for Video Games and Violence
Sample text
Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca, Understanding Video Games: The Essential Introduction. New York: Routledge, 2013, p. 266. 14. Egenfeldt-Nielsen, Smith, and Tosca, Understanding Video Games, p. 270. 15. Christopher J. , Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds. Netherlands: Sense, 2010, p. 31. 16. Michael D. S. News & World Report, May 10, 2010. com. 17. Erik Kain, “As Video Games Sales Climb Year Over Year, Violent Crime Continues to Fall,” Forbes, April 19, 2012.
In the Inferno, Dante and Virgil watch corrupt politicians struggle to stay submerged beneath a lake of boiling pitch, lest they be skewered by devils above the surface. . ”74 Not only would further regulation of video games be unconstitutional, but it is completely unnecessary. Research has repeatedly revealed that violent video games are already very well regulated by the game industry. 63 Source Notes Overview: Video Games and Violence 1. Dan Nosowitz, “My Three Hours with the Most Violent Videogame,” Popular Science, May 10, 2012.
Nagle, Violence in Movies, Music, and the Media, p. 37. 10. Craig A. Anderson and Wayne A. , Growing Up Fast and Furious: Reviewing the Impacts of Violent and Sexualised Media on Children. Annandale, NSW, Australia: Federation, 2012, p. 71. 11. ,” ABC News, December 17, 2012. com. 64 12. ” 13. Simon Egenfeldt-Nielsen, Jonas Heide Smith, and Susana Pajares Tosca, Understanding Video Games: The Essential Introduction. New York: Routledge, 2013, p. 266. 14. Egenfeldt-Nielsen, Smith, and Tosca, Understanding Video Games, p.