Foucault's Nietzschean Genealogy: Truth, Power, and the by Michael Mahon

By Michael Mahon

This is often the 1st full-length learn of the impression of Friedrich Nietzsche's writings at the considered Foucault. (Publisher)

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Extra info for Foucault's Nietzschean Genealogy: Truth, Power, and the Subject

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38 A DR I A NA de SOUZ A e SI LVA There is a dynamic interplay whereby virtual becomes actualized and the actual becomes once again virtual. ” (Ohta and Tamura 2). Hybrid spaces are also unlike mixed reality as described by Paul Milgran (Milgran in Ohta and Tamura 10). Milgran suggests that a mixed reality occurs when “it is not obvious whether the primary environment is real or virtual,” creating a RV (real-virtual) continuum. Hybrid reality, by contrast, does not oppose real and virtual; it includes the virtual in the scope of the real.

In such works as Neal Stephenson’s The D amon Age (1995) and Michael Crichton’s Prey (2002), nanotechnology becomes a territory waiting to be explored, albeit within known and inhabited spaces. Not coincidentally, both these works associate nanotechnology with the exploration of mysterious spaces at the margins of cities or densely populated areas; for Prey it is a nearly uninhabited desert, and for The D amon Age the underwater realm of the Drummers. i i d d The fact that these marginal spaces are associated with nanotechnology indicates that there is a possibility of creating the unknown even within the known.

Virtualities are potentialities always ready to emerge and to reconfigure the reality in which they appear. 4. 1. Re-creating reality as an emergent potentiality: the virtual Frequently the virtual has been considered to be opposed to the physical, mainly because cyberspace has often been considered an immaterial space. A hybrid space occurs when one no longer needs to go out of physical space to get in touch with virtual (or potential) realities. Hybrid spaces have three main characteristics: (1) the merging of borders between physical and virtual spaces, (2) the use of nomadic and pervasive technologies as interfaces, and (3) mobility and communication in public spaces.

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